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Fluid Render Material Modification
#9
(13-10-2017, 01:06 PM)josemendez Wrote: Hi Nestor!

My guess is that since you said the renderer deactivates itself when using VR, even if you set up two cameras, one per eye (which by the way is done using the stereoTargetEye Unity property: https://docs.unity3d.com/ScriptReference...etEye.html) chances are the renderer would still complain about something that your platform does not support.

Could you determine if the "Obi Fluid Renderer not supported in this platform." message pops up in the console?

Hi Jose,

This is the only Warning message i get from all the fluid sample scenes.
The message you say doesn't appear,

Thanks
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Messages In This Thread
Fluid Render Material Modification - by x-lab - 11-10-2017, 03:16 PM
RE: Fluid Render Material Modification - by x-lab - 12-10-2017, 11:56 AM
RE: Fluid Render Material Modification - by x-lab - 12-10-2017, 04:27 PM
RE: Fluid Render Material Modification - by x-lab - 12-10-2017, 07:15 PM
RE: Fluid Render Material Modification - by x-lab - 13-10-2017, 03:55 PM
RE: Fluid Render Material Modification - by x-lab - 16-10-2017, 01:48 PM