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Moving Rope in 3.2 (Unity 2017.1.1)
#3
Hi Jose,

Thank you, that seems to have helped our teleporting issue. 

We are using Obi rope as a mechanical arm for our character and there is a pin set to his elbow's position so it maintains the shape of the arm. When the player is standing on a platform moving upwards, the arm jiggles a lot. In the previous version we seemed to solve this issue by checking the simulate in local space option which stopped the jiggling. 

Now when I tick simulate in local space, the pin behaves very strangely and it gets pushed further away from the player as the player gets further away from the world's origin. I suspect I am using this property incorrectly. Is there some other way I can stop it jiggling on moving platforms?
Contrary Scholars 
Making Klepto: Space thief.
Itch.io
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RE: Moving Rope in 3.2 (Unity 2017.1.1) - by ContrarySchol - 10-10-2017, 04:24 AM