Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
achive cloth physics with two custom meshes
#4
(05-10-2017, 02:33 PM)unityfrtech Wrote: Hello,

Thanks for your support.
The issue I am facing is a bit different. The obi cloth object is flying away. The default plane object is acting good. The problem I am facing is while using custom mesh. To be more clear please check the attachment below.

Thanks. 

Hi there,

Your mesh and topology seem to have different scales. So you're essentially simulating a really tiny cloth.
The easiest fix for this is to ensure that your cloth has a local scale of <1,1,1>. Most modeling packages have an option to "bake" or "apply" the current transform to the object's vertices, then reset the transform. In Maya, this is called "freeze transform", in Blender, "apply transform".

cheers,
Reply


Messages In This Thread
RE: achive cloth physics with two custom meshes - by josemendez - 05-10-2017, 03:20 PM