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Static ropes possible?
#3
(27-09-2017, 08:56 AM)josemendez Wrote: Hi there!

Since v3.2, just disabling the ObiRope component stops updating physics and the current rope mesh is preserved. This turns the rope into basically a static mesh, consuming 0 resources. If you later need to resume the simulation, you just have to re-enable the component.

Note that this approach keeps all the particles in memory, so while a deactivated rope does not consume processing power, it does consume additional memory compared to a simple mesh.

cheers!

Hi Jose - I have purchased and so far it does everything I need. Thanks for your reply. Man there are a lot of options! :-)
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Messages In This Thread
Static ropes possible? - by Sauerkraut - 26-09-2017, 07:58 PM
RE: Static ropes possible? - by josemendez - 27-09-2017, 08:56 AM
RE: Static ropes possible? - by Sauerkraut - 27-09-2017, 10:00 PM
RE: Static ropes possible? - by dignifiedweb - 28-09-2017, 04:14 AM
RE: Static ropes possible? - by josemendez - 28-09-2017, 08:51 AM