18-12-2019, 11:41 AM
(18-12-2019, 11:25 AM)josemendez Wrote: Yes, perfectly doable. However keep in mind that high-viscosity fluids require smaller timesteps to maintain stability (so the computation is costlier), and do not allow for coiling/buckling effects in realtime (these require way more advanced viscosity models than the one we use, based on XSPH).
Here's a pic of the effect you describe, being simulated and rendered at 9 ms/frame in a 4-core CPU:
Thank you josemendez for the quick response
I want to make this in 2D on mobile so it should require a lot less computation. I am assuming this is also possible?