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Help  Update "lag" between cloth and particle attachment target
#5
(18-12-2019, 10:22 AM)josemendez Wrote: Hi Christian,

If you've dealing with physics, you can't update anything related to them in Update(). Must be done in FixedUpdate(), no way around that. It's two entirely different update loops. So anyone using SteamVR handling together with physics (be it Obi or any other engine) will be faced with this.

As far as I know, nothing stops you from writing your own grabber for SteamVR, and do anything you'd like in it. Here's an example:
https://wirewhiz.com/vr-grabbing-tutorial/

Hi Jose,

thanks for the insight!
One last question though: before using Obi cloth, i used the unity cloth implementation.
As unity cloth did not have this problems, I wonder how this correlates to their approach using also some kind of physics...

Cheers,
Christian
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Messages In This Thread
RE: Update "lag" between cloth and particle attachment target - by cberinger - 18-12-2019, 01:30 PM