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Help  ObiSolver.Lateupdate() bad performance
#16
(05-08-2021, 10:01 AM)josemendez Wrote: Don't forget to deactivate collisions between the stitched particles, otherwise they will try and collide with each other.

Hello again, I can't seem to disable collision between particles.
I'm stitching together a loop at the end of a rope (like a lasso), but even with all particles set to category 1 and collision to "nothing" the stitched particles still collide when "self collisions" is turned on.
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Messages In This Thread
RE: ObiSolver.Lateupdate() bad performance - by TheMunk - 16-08-2021, 09:59 AM