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Help  Reposition in script and setup
#4
(13-12-2019, 12:06 PM)LORDeveloper Wrote: Does it have to be updating position in FixedUpdate function, because I am doing reset function where I was hoping I can do something like transform.position = Vector.Zero. And that reset its position and everything, otherwise player will need to wait for the object to move.

Oh, I misunderstood. So what you want to do is teleport the entire thing to a new position.

Easiest way is to have everything (circle, rope and box) parented under the solver. Then, simply move the solver around anytime you like.
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Messages In This Thread
Reposition in script and setup - by LORDeveloper - 13-12-2019, 10:58 AM
RE: Reposition in script and setup - by josemendez - 13-12-2019, 12:08 PM