27-12-2019, 09:44 PM
(27-12-2019, 02:33 PM)josemendez Wrote: Same reason as the previous question: pink * pink=purple (which is just darker pink, in zones with more particle density). Cyan * cyan = Cyan. Using numbers:
(0.5, 0, 0.5) * (0.5, 0, 0.5) = (0.25, 0, 0.25)
(0, 1, 1) * (0, 1, 1) = (0, 1, 1)
Again, use either additive blending or alpha blending.
Another question, how do we render fluids inside a transparent glass?
And in which particular script do you need to change these numbers? Thx