25-12-2019, 02:14 PM
(22-12-2019, 06:57 PM)josemendez Wrote: Hi,
This is called tunneling, and is a common issue in all physics engines due to the way time is represented in computers. Possible fixes:
- Increase the thickness of your colliders.
- Decrease the velocity of your fluid.
- Increase the size of your particles (fluid resolution)
- Increase the amount of solver substeps.
??????????? HELP!