17-12-2019, 08:53 AM
(This post was last modified: 17-12-2019, 08:54 AM by josemendez.)
(17-12-2019, 08:51 AM)sc00b Wrote: This is done so that the player can choose one or another color)
Particle colors are set in the ParticleRenderer and/or the emitter shape, not the FluidRenderer. You can still have one FluidRenderer and have particles of multiple colors.
Using a separate FluidRenderer for each fluid not only is extremely costly (3-5 full screen buffers are used for each fluid renderer), it also serves no purpose at all.