(13-12-2019, 09:26 AM)josemendez Wrote: We are using OpenGLCore. Tested with Metal too and both behave correctly.
I switched to version 9, there, similarly, your scene does not work.
(13-12-2019, 09:26 AM)josemendez Wrote: We are using OpenGLCore. Tested with Metal too and both behave correctly.
Edit: Tested with OpenGLES3 with Unity 2019.2.15, still cannot reproduce. I assume you're targeting Android right? Will investigate this further. Are you able to reproduce this in editor, or only when deployed in a device?
We put the obi fluid render, the camera works as it should, set the obi simple fluid, it does not work.