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Make slised mesh soft at runtime
#1
Hello, i want to know, will it work with generated at runtime meshrenderer? 
Will it laggy?
I want it to use with this asset, it cuts object in runtime making multiple cutted meshes
https://assetstore.unity.com/packages/to...er-2-73236
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#2
(10-12-2019, 12:46 PM)JakartaIII Wrote: Hello, i want to know, will it work with generated at runtime meshrenderer? 
Will it laggy?
I want it to use with this asset, it cuts object in runtime making multiple cutted meshes
https://assetstore.unity.com/packages/to...er-2-73236

Nope, that won't work. Softbody generation is very time consuming, you cannot do that on the fly every frame.
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