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Single Pass Stereo
#3
(29-11-2019, 08:17 AM)josemendez Wrote: Hi there,

Will try to, but the method we use for rendering (screen-space ellipsoid splatting) does not lend itself very well to single-pass stereo. However, it's the most efficient way to render fluid surfaces in realtime. So we are a bit between a rock and a hard place here.

As far as I know, the 2 camera setup works just fine (if less performant than single pass stereo would be). Can you specify what looked "buggy" in this video? (Or post it here)


It isn't as bad as I remembered it being. It is just the left and right sides of the screen that have some drawing issues.
His CPU and card are good, but not top of the line (6700K with GTX 1080).




I'm not sure what other methods are available aside from screen-space ellipsiod, but solely for VR usage there must be something more efficient that could be considered?

The current render is perfect for normal games, but an alternative render mode for VR games would be amazing
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Messages In This Thread
Single Pass Stereo - by neonDog - 28-11-2019, 09:40 PM
RE: Single Pass Stereo - by josemendez - 29-11-2019, 08:17 AM
RE: Single Pass Stereo - by neonDog - 29-11-2019, 04:05 PM
RE: Single Pass Stereo - by josemendez - 29-11-2019, 05:06 PM