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Create rope at runtime
#1
I've looked at the examples and a couple of threads on this forum and it seems that the API has been updated but the docs/tutorials weren't.
In the version I have (and it's the latest from the Asset Store which is 5.0?) the RuntimeRopeGenerator has been commented out (ObiCurve is missing) and it's not even possible to follow tutorial because ObiCatmullRomCurve is also missing Confundido
Every other example on this forum seems to be using one of these classes so I'm in the dark here.
Maybe I'm not looking in the right places, can anyone tell me where can I find a working example?

What I'm trying to do is:
- create a rope on player input, the start point of the rope should follow a specified object in the scene
- the rope needs to extend forward until it reaches an obstacle
- attach the end of the rope to the obstacle and remove/cut it from the initial "spawner" object
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Messages In This Thread
Create rope at runtime - by Kirian - 23-11-2019, 04:26 AM
RE: Create rope at runtime - by jpalz - 25-11-2019, 08:33 PM
RE: Create rope at runtime - by josemendez - 25-11-2019, 11:16 PM
RE: Create rope at runtime - by josemendez - 26-11-2019, 11:46 AM
RE: Create rope at runtime - by Pingosso - 17-12-2019, 05:05 PM
RE: Create rope at runtime - by josemendez - 18-12-2019, 11:36 AM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 12:21 PM
RE: Create rope at runtime - by josemendez - 18-12-2019, 12:48 PM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 12:57 PM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 02:00 PM