23-11-2019, 04:34 PM
(23-11-2019, 03:13 AM)TheFlyHawk Wrote: Unity version 2019.2.11
Exactly the same issue here. However, I was able to attach the rendering feature by editing the ObiFluidRendererFeature.cs file.
Specifically, I commented the compiler directive #if UNITY_2019_2_OR_NEWER && SRP_LIGHTWEIGHT from the top of the script along with the #endif at the bottom. Looks like it was causing some kind of conflict.