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Question about LWRP in 5.0
#5
(22-11-2019, 11:19 AM)josemendez Wrote: Hi,

Did you provide both a color and a fluid material, like in the regular FluidRenderer? FluidColorBlend (color material) and DielectricFluid (fluid material) work well.

Will beging testing URP asap.

As you can see in my screeenshot that I posted with the OP, I did indeed provide the color and fluid materials for the feature, I even used FluidColorBlend and DielectricFluid
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Messages In This Thread
Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 05:06 PM
RE: Question about LWRP in 5.0 - by josemendez - 21-11-2019, 07:33 PM
RE: Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 09:22 PM
RE: Question about LWRP in 5.0 - by josemendez - 22-11-2019, 11:19 AM
RE: Question about LWRP in 5.0 - by TheDopple - 22-11-2019, 04:49 PM
RE: Question about LWRP in 5.0 - by TheFlyHawk - 23-11-2019, 03:13 AM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 04:34 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 08:28 PM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 09:41 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 09:44 PM
RE: Question about LWRP in 5.0 - by AEAlmardenti - 17-02-2020, 11:38 AM