22-11-2019, 04:49 PM
(22-11-2019, 11:19 AM)josemendez Wrote: Hi,
Did you provide both a color and a fluid material, like in the regular FluidRenderer? FluidColorBlend (color material) and DielectricFluid (fluid material) work well.
Will beging testing URP asap.
As you can see in my screeenshot that I posted with the OP, I did indeed provide the color and fluid materials for the feature, I even used FluidColorBlend and DielectricFluid