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Question about LWRP in 5.0
#4
(21-11-2019, 09:22 PM)TheDopple Wrote: I already tried creating a custom FR and gave it the ObiFluidRendereFeature, but still nothing. 

I'm pretty sure it might work in LWRP, but my current project involves URP, and it does not seem to work currently.

Hi,

Did you provide both a color and a fluid material, like in the regular FluidRenderer? FluidColorBlend (color material) and DielectricFluid (fluid material) work well.

Will beging testing URP asap.
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Messages In This Thread
Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 05:06 PM
RE: Question about LWRP in 5.0 - by josemendez - 21-11-2019, 07:33 PM
RE: Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 09:22 PM
RE: Question about LWRP in 5.0 - by josemendez - 22-11-2019, 11:19 AM
RE: Question about LWRP in 5.0 - by TheDopple - 22-11-2019, 04:49 PM
RE: Question about LWRP in 5.0 - by TheFlyHawk - 23-11-2019, 03:13 AM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 04:34 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 08:28 PM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 09:41 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 09:44 PM
RE: Question about LWRP in 5.0 - by AEAlmardenti - 17-02-2020, 11:38 AM