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Question about LWRP in 5.0
#3
(21-11-2019, 07:33 PM)josemendez Wrote: Still documenting it! Sorry :S.
There's ObiFluidRendererFeature.cs, which is a scriptable renderer feature for LWRP. By creating a custom forward renderer and adding this feature, fluids will be rendered in LWRP.

Have yet to check for compatibility with URP,  that's in part why it's still experimental. (things change and get deprecated so freaking fast from Unity's side... is hard to keep up. We were still working in LWRP support when they announced it was getting replaced by the identical-but-not-quite URP).

Let me know if you need help setting it up!

I already tried creating a custom FR and gave it the ObiFluidRendereFeature, but still nothing. 

I'm pretty sure it might work in LWRP, but my current project involves URP, and it does not seem to work currently.
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Messages In This Thread
Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 05:06 PM
RE: Question about LWRP in 5.0 - by josemendez - 21-11-2019, 07:33 PM
RE: Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 09:22 PM
RE: Question about LWRP in 5.0 - by josemendez - 22-11-2019, 11:19 AM
RE: Question about LWRP in 5.0 - by TheDopple - 22-11-2019, 04:49 PM
RE: Question about LWRP in 5.0 - by TheFlyHawk - 23-11-2019, 03:13 AM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 04:34 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 08:28 PM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 09:41 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 09:44 PM
RE: Question about LWRP in 5.0 - by AEAlmardenti - 17-02-2020, 11:38 AM