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Question about LWRP in 5.0
#2
(21-11-2019, 05:06 PM)TheDopple Wrote: Hello, recent Obi Fluid user here!

Now that 5.0 is out, with "Experimental LWRP Support", How would I actually test this feature?

I'm using Unity version 2019.3.0b11 with the Universal Render Pipeline (Which should work the same as LWRP), this is a blank project with the Fluid Package

I have the fluid rendererer feature attached to my Pipeline asset, but the fluid still won't render (But I can get the particle renderer to work)

Is there something I'm missing, or is the update not yet compatible with URP?

Still documenting it! Sorry :S.
There's ObiFluidRendererFeature.cs, which is a scriptable renderer feature for LWRP. By creating a custom forward renderer and adding this feature, fluids will be rendered in LWRP.

Have yet to check for compatibility with URP,  that's in part why it's still experimental. (things change and get deprecated so freaking fast from Unity's side... is hard to keep up. We were still working in LWRP support when they announced it was getting replaced by the identical-but-not-quite URP).

Let me know if you need help setting it up!
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Messages In This Thread
Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 05:06 PM
RE: Question about LWRP in 5.0 - by josemendez - 21-11-2019, 07:33 PM
RE: Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 09:22 PM
RE: Question about LWRP in 5.0 - by josemendez - 22-11-2019, 11:19 AM
RE: Question about LWRP in 5.0 - by TheDopple - 22-11-2019, 04:49 PM
RE: Question about LWRP in 5.0 - by TheFlyHawk - 23-11-2019, 03:13 AM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 04:34 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 08:28 PM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 09:41 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 09:44 PM
RE: Question about LWRP in 5.0 - by AEAlmardenti - 17-02-2020, 11:38 AM