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Help  Obi Fluid Not Working with Transparent Glass
#8
(31-01-2020, 06:58 PM)kwikdawg Wrote: The scaling down demonstration of the faucet — it does not show fluid behavior, only particle emitter.

After playing with it for ~8 hours, it is my belief that working at "normal scale" is NOT the same as 10x scale. Bumping up the resolution "to 1000" doesn't yield the expected results.

Normal scale can be made to work "somewhat", but not "the same" — and it doesn't match the world scale of our game.

Can you please provide *a full example* (a new faucet Scene package) proving that "normal scale" works *the same* as a large simulation?

(By the way, Obi Fluid is super cool — just hoping to get it working!)

What do you mean it does not show the fluid behavior? Particles behave as fluid, as far as I can see. Do you mean it doesn't render the fluid surface?

If cranking up fluid resolution doesn't work for you (even though it's guaranteed to yield the exact same behavior at any resolution, as all it does is decrease particle size and mass), you could just simply scale down the solver. Simulation is performed in the solver's local space, so scaling it down will scale the simulation results at any size you need.
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Messages In This Thread
RE: Obi Fluid Not Working with Transparent Glass - by josemendez - 03-02-2020, 08:30 AM