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Help  Obi Fluid Not Working with Transparent Glass
#7
The scaling down demonstration of the faucet — it does not show fluid behavior, only particle emitter.

After playing with it for ~8 hours, it is my belief that working at "normal scale" is NOT the same as 10x scale. Bumping up the resolution "to 1000" doesn't yield the expected results.

Normal scale can be made to work "somewhat", but not "the same" — and it doesn't match the world scale of our game.

Can you please provide *a full example* (a new faucet Scene package) proving that "normal scale" works *the same* as a large simulation?

(By the way, Obi Fluid is super cool — just hoping to get it working!)
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RE: Obi Fluid Not Working with Transparent Glass - by kwikdawg - 31-01-2020, 06:58 PM