13-08-2019, 05:29 PM
I want to flip the cloth, that is to set it's scale X to -1, and I have two problems:
1) Cloth turns black (as if in the shadows) after the flip, even if you turn off the shadows.
2) Cloth obviously is not solved properly. But this is not a problem, because I have already solved a similar case with FinalIK, what I need is to know precicely where the solving is taking place and to flip my mesh back again just before and just after the solving process.
I am using a double-sided shader based off of the Standard Shader.
1) Cloth turns black (as if in the shadows) after the flip, even if you turn off the shadows.
2) Cloth obviously is not solved properly. But this is not a problem, because I have already solved a similar case with FinalIK, what I need is to know precicely where the solving is taking place and to flip my mesh back again just before and just after the solving process.
I am using a double-sided shader based off of the Standard Shader.