13-08-2019, 11:27 AM
(This post was last modified: 13-08-2019, 11:28 AM by josemendez.)
(13-08-2019, 11:18 AM)cubrman Wrote: As I host the server with the old version of unity's multiplayer code (NetworkManager) my client's cloth meshes explode after some game time has passed (turn into abominable mess that cover the entire screen). How do I approach handling this problem.
Client does not have this issue on his side.
Hi,
With zero details about how you've approached networking or your cloth setup, I can't possibly figure out the cause (much less tell you how to fix it).