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Obi Collider Performance
#1
Hi,
I just bought Obi Softbody and the test scenes work great.
Unfortunately thoug I have a major problem with the general usability for our project. I was - after carefully reading the documentation - under the assumption, that the limiting performance factor of the asset are the quantity and quality of the softbodies on screen. I have a medium size free roamable world where I wanted to drop softbody phssics entities around. But even if I just drop a single softbody I still need to assign Obi Colliders to every collider in the scene that the softbody could come in contact with. This on the other hand lead to an immense drop in fps from 60 to 2 with not even any softbody in the scene. Am I missing something or is this a limitation? Did I miss it while reading the documentation?

Best regards,
Daniel
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Messages In This Thread
Obi Collider Performance - by HenryChinaski - 30-07-2019, 02:26 PM
RE: Obi Collider Performance - by josemendez - 30-07-2019, 02:51 PM
RE: Obi Collider Performance - by HenryChinaski - 30-07-2019, 05:08 PM
RE: Obi Collider Performance - by HenryChinaski - 30-07-2019, 09:36 PM
RE: Obi Collider Performance - by josemendez - 31-07-2019, 06:57 AM
RE: Obi Collider Performance - by HenryChinaski - 31-07-2019, 04:16 PM
RE: Obi Collider Performance - by josemendez - 31-07-2019, 06:21 PM
RE: Obi Collider Performance - by HenryChinaski - 01-08-2019, 01:29 AM
RE: Obi Collider Performance - by josemendez - 01-08-2019, 07:58 AM
RE: Obi Collider Performance - by HenryChinaski - 05-08-2019, 01:40 PM