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Cloth mesh lags when moving after skin
#3
(01-08-2019, 08:09 AM)josemendez Wrote: Hi there,

This is not a bug. Obi is an iterative solver. So this means it won't converge to a perfect solution every frame. If you move fixed particles very far away in a frame, all particles attached to them will only correct a fraction of the error (that is, "extra" distance to the fixed particles) each frame.

A possible fix would be simulating in local space, so that you can control the amount of world-space inertia transferred to the cloth. See:
http://obi.virtualmethodstudio.com/tutor...space.html

Also, don't use LateUpdate mode unless 100% necessary as it is highly unphysical. Using AfterFixedUpdate and moving your object around in FixedUpdate would be much better.

Corazón Thanks!
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Messages In This Thread
RE: Cloth mesh lags when moving after skin - by Madashidiao - 02-08-2019, 04:08 AM