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Help  Can not reproduce Trenchcoat (the mesh sticks the skin surface)
#1
I using Unity 2018.4.4f1

I want to reproduce the Trenchcoat of sample scene.
Referring this page (http://obi.virtualmethodstudio.com/tutor...cloth.html),
I set the same object, same components, same solver, and skinmap.
However, the mesh of the trenchcoat stuck to the surface of the skin like this(right is original)
[attachment=375]

and this is their Cloth Inspector(right is original)
[attachment=376]

It seems that the skin stiffness of the original's particles is all 1.
In this case, it seems that all vertices stick to the skin like left model.

How do I reproduce the sample mesh?
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#2
(18-07-2019, 02:18 PM)asimofu_ok Wrote: I using Unity 2018.4.4f1

I want to reproduce the Trenchcoat of sample scene.
Referring this page (http://obi.virtualmethodstudio.com/tutor...cloth.html),
I set the same object, same components, same solver, and skinmap.
However, the mesh of the trenchcoat stuck to the surface of the skin like this(right is original)


and this is their Cloth Inspector(right is original)


It seems that the skin stiffness of the original's particles is all 1.
In this case, it seems that all vertices stick to the skin like left model.

How do I reproduce the sample mesh?

Hi,

Have you increased the skin radius using the particle editor? The default will constrain the cloth pretty close to its original, skinned positions. Here's the manual page for skin constraints:
http://obi.virtualmethodstudio.com/tutor...aints.html

kind regards,
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#3
(18-07-2019, 04:34 PM)josemendez Wrote: Hi,

Have you increased the skin radius using the particle editor? The default will constrain the cloth pretty close to its original, skinned positions.

kind regards,
 
Thank you so fast replying.

Original trenchcoat's particles are all default settings.
skin radius is 0.05,  skin backstop radius is 0.1, and skin backstop is 0.
But it seems to be swinging far from the skinned surface.


Is this something bug?
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#4
(18-07-2019, 04:47 PM)asimofu_ok Wrote:  
Thank you so fast replying.

Original trenchcoat's particles are all default settings.
skin radius is 0.05,  skin backstop radius is 0.1, and skin backstop is 0.
But it seems to be swinging far from the skinned surface.


Is this something bug?

Hi there,

The trench coat scene was serialized with a skin radius value of 0.8, but was later set by code to 0.05 when building the test scene, my bad. So the value shown in the particle editor is 0.05, my bad. Reinitializing the cloth and setting the value again works.

Skin constraints work as intended. Increase the skin radius value to allow particles to move further away from their skinned position.
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#5
(18-07-2019, 08:50 PM)josemendez Wrote: Hi there,

The trench coat scene was serialized with a skin radius value of 0.8, but was later set by code to 0.05 when building the test scene, my bad. So the value shown in the particle editor is 0.05, my bad. Reinitializing the cloth and setting the value again works.

Skin constraints work as intended. Increase the skin radius value to allow particles to move further away from their skinned position.

I understand.
I will set skin radius 0.8.
Thank you!
Reply