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ObiCloth compatibility with 2019.1 and above
#26
(02-11-2019, 08:39 AM)josemendez Wrote: Have you generated the blueprint in 2019.3? the one included in the beta was still generated in 2018.x (2018.4.10f1 to be exact). Since mesh vertex order in 2019 and 2018 is completely different, bringing blueprints from 2018 to 2019 will blotch the meshes.

Ah, right. I wrongly assumed that blueprints were compatible. I've regenerated them and used proxy and most of the issues were gone but I am still trying to wrap my head around the basic concepts. Could you please tell me how to mark some parts of the cloth to be "pinned" (as in versions <5.0) as if they were not affected by physics at all? I've tried to set radius and skin radius to 0 but then the coat seems to float still a little bit.
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RE: ObiCloth compatibility with 2019.1 and above - by nehvaleem - 03-11-2019, 08:36 PM