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ObiCloth compatibility with 2019.1 and above
#30
(02-11-2021, 01:45 PM)chris_stamati Wrote: Hello!
I'm trying to integrate Obi cloth with UMA. 
Each cloth is on a separated Skinned Mesh Renderer from the body and when I add a new cloth recipe I generate the blueprint and add obi skinned components at runtime but I'm getting some errors.

Video: https://youtu.be/1cSdxEIvA_w

Is it possible to integrate Obi and UMA?
Thanks!!

As far as I know, UMA uses bone scaling to deform characters. This is not supported by Obi and probably will never be as it would require regenerating cloth blueprints every frame which is *extremely* expensive.

Only thing that would be doable is "baking" bone scales and skin data after the character has been deformed from its base pose, then generate the blueprint once at runtime. Not sure what your use case is, maybe this would be enough for you?
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Messages In This Thread
RE: ObiCloth compatibility with 2019.1 and above - by josemendez - 02-11-2021, 01:55 PM