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Help How to switch the obo rope to fixed state?
Hi, I bought Obi Rope ver 4.1 and using it in Unity 2018.4.

It's a great package to generate rope. thanks a lot for develop this tool! 

My problem is that I have multiple ropes in one scene and it cost quite a lot memory when they are extruded. 
Is it possible to pause the physics and update of the rope, just keep the mesh renderer during the play mode in order to save memory?