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Custom Shaders for Reflections / Refractions in 3D
#3
We applied the DielectricFluidShader to the Emitter in the "FluidViscosity" demo scene for testing, but were unable to see anything render. The only particles that seemed to be visible were the standard "ParticleShader". 

We applied a texture to the Dielectric Material, but still couldn't see it. We then replaced the "Obi Particle Renderer" with "Obi Fluid Renderer" and added the DielectricFluid Material as the Color (left the ClearFluid material as is?) but couldn't see any difference. It does add a 2D camera, which is why we were thinking it would only render in orthographic.

The other part of this is having Obi fluids appear in environment/object reflections and interact with lighting. It looks like the particles reflect into themselves but the surroundings don't render the particles into their reflections?

Thanks for the help.
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Messages In This Thread
RE: Custom Shaders for Reflections / Refractions in 3D - by Josterday - 27-05-2019, 06:04 PM