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Help  Performance Optimisation Help Please!
#1
Hi guys,

I'm rendering about 1200 particles on average, but my frame rate is only really around 30.

Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.

Thanks in advance!
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#2
(15-05-2019, 12:08 PM)Komsur Wrote: Hi guys,

I'm rendering about 1200 particles on average, but my frame rate is only really around 30.

Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.

Thanks in advance!

- What platform are you targeting?

- As a general rule, do not measure performance in editor as it's much slower than the standalone build. See:
http://obi.virtualmethodstudio.com/performance.html

- Reduce emitter material smoothing, increase Unity's fixed timestep, reduce the amount of density iterations. All these will improve performance.
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#3
(15-05-2019, 03:42 PM)josemendez Wrote: - What platform are you targeting?

- As a general rule, do not measure performance in editor as it's much slower than the standalone build. See:
http://obi.virtualmethodstudio.com/performance.html

- Reduce emitter material smoothing, increase Unity's fixed timestep, reduce the amount of density iterations. All these will improve performance.


Hi, this all helped! Thanks a lot.
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