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Rope Disable/Enable
#3
(08-09-2017, 06:35 PM)niZmo Wrote: I cannot get it to happen, even tried to change the solvers Simulation Order. Are you on 3.2? You also might want to check your ObiSolver Collision Constraint Parameters. Try to crank it up the iteration and maybe put it on sequential.

Yes, I downloaded it yesterday. This is Unity 2017.1.0p4 and I just started a new project from scratch, imported Obi Rope from asset storeĀ and recreated it as well.

Here is a zip of the project - you will need to import Obi Rope for it to work

https://www.dropbox.com/s/zblb2gy5ryeaaq...t.zip?dl=0

Press Play and watch the rope start dangling, disable the Obi Rope component (not the game object) and it will pause - mesh will still be visible. Then enable and you'll see it drop through the floor.

I didn't change any of the defaults for any components

OK so this is weird - I just opened up the test project that I attached above and pressed Play and it didn't do it this time.

But I know i'm not imagining this because I've been able to recreate it multiple times
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Messages In This Thread
Rope Disable/Enable - by ptrick - 08-09-2017, 05:53 PM
RE: Rope Disable/Enable - by niZmo - 08-09-2017, 06:35 PM
RE: Rope Disable/Enable - by ptrick - 08-09-2017, 07:18 PM
RE: Rope Disable/Enable - by niZmo - 08-09-2017, 07:27 PM
RE: Rope Disable/Enable - by ptrick - 08-09-2017, 07:32 PM
RE: Rope Disable/Enable - by ptrick - 08-09-2017, 08:53 PM
RE: Rope Disable/Enable - by Lluluien - 09-08-2018, 04:48 PM
RE: Rope Disable/Enable - by ptrick - 09-08-2018, 05:03 PM