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Help  Shading of Obi Cloth Proxy
#1
Hello.
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.

Result

Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?

Thanks!
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#2
(09-04-2019, 02:04 PM)backerly Wrote: Hello.
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.

Result

Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?

Thanks!

Hi there,

Normals are skinned for performance reasons too, instead of recomputed from scratch every frame. This is just as good as it gets.
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#3
(11-04-2019, 04:07 PM)josemendez Wrote: Hi there,

Normals are skinned for performance reasons too, instead of recomputed from scratch every frame. This is just as good as it gets.

Ah I see.
I don't know how high the recalculation cost is, but I think it would be great if the recalc_normals option would be added in future updates Gran sonrisa

Thank you for clarifying!
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