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soft body character controller with rigid body
#2
here are some pictures of the scene i have.  Im trying to get the softbody to roll, right now im just adding rotation to the transform which works great when the parent transform is aligned with the character, but as it rolls away it is evaluating based on a heavily offset transform.  In the example character the parent transform follows the softbody with no problem. 


Any ideas what im missing?

[Image: nyoXhjf.jpg]

[Image: J6hsuMN.jpg]

here you can see the partially rotated transform beginning to be offset as the softbody rolls away.
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Messages In This Thread
RE: soft body character controller with rigid body - by rubberkidney - 27-03-2019, 12:49 AM