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Help  Mesh intersection through cloth and not getting perfect simulation on character cloth
#10
(21-03-2019, 03:34 PM)josemendez Wrote: Nope, that's not doable in realtime. You might get better results by using a smaller timestep (or increasing the amount of solver substeps), but this is way too ambitious a goal for realtime character clothing.
Thanks a lot but i want to ask one more thing that, is it possible to access skin radius, skin backstop and skin backstop radius on runtime?
I am able to increase the size of the cloth using distance constraints, but unable to make them smaller... 
If is there anything to make it right please suggest me i will try to figure out something from them 

Thanks a lot,
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Messages In This Thread
RE: Obi Cloth Physics Simulation - by josemendez - 15-03-2019, 04:44 PM
RE: Obi Cloth Physics Simulation - by Himanshu - 16-03-2019, 06:36 AM
RE: Mesh intersection through cloth and not getting perfect simulation on character cloth - by Himanshu - 25-03-2019, 01:58 PM