19-03-2019, 08:28 PM
(This post was last modified: 19-03-2019, 08:28 PM by josemendez.)
(19-03-2019, 06:51 AM)Himanshu Wrote: Hi Josemendez,
How can i make it work..
Please help me out anyone!
Thanks.
Hi,
How is your proxy set up? how many skin channels are you using, and what parts of your mesh are being skinned to the simulated particles?
Using skin proxies incorrectly can result in weird-looking sims, very similar to what you show here, because automatic skinning cannot bind every vertex automatically (that's why skin channels must be used to guide the skinning process). Try with a simpler simulation first (non using any proxies) just to make sure the basic simulation setup is correct, then add proxy skinning on top of it once you're sure the base simulation works as intended.