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What's Next? Fracturing?
#5
(20-03-2019, 04:32 AM)veeem Wrote: https://blogs.unity3d.com/2019/03/19/ann...blog_havok



Unity Physics集成代表Unity中基于DOTS的项目的默认物理系统,目前处于预览发布形式。它由我们自己的DOTS物理解算器支持,并使用C#DOTS框架编写。通过使用无状态设计而不利用缓存,我们能够简化Unity Physics的复杂性,使人们能够在我们进化系统时轻松调整,修改和学习。我们的目标是让您作为创作者回馈您的力量,让您轻松扩展系统以满足您的生产需求。
Unity Physics系统提供以下功能:
  • 无缓存设计与网络回滚体系结构兼容,用于输入关键模拟,如格斗游戏,第一人称射击游戏等。

  • 与Havok Physics互操作且数据兼容。
Unity Physics现在可通过  Unity Package Manager获得,  并与最新的2019.1 Beta  版本兼容  。




有没有计划?

This will be beneficial to us, because it will hopefully make it simpler to implement rigidbody-particle interactions in Obi. Still in very early stages though, and has (at least for us) some performance issues.
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Messages In This Thread
What's Next? Fracturing? - by StudioTatsu - 12-02-2019, 06:44 PM
RE: What's Next? Fracturing? - by josemendez - 13-02-2019, 08:20 AM
RE: What's Next? Fracturing? - by StudioTatsu - 13-02-2019, 04:01 PM
RE: What's Next? Fracturing? - by veeem - 20-03-2019, 04:32 AM
RE: What's Next? Fracturing? - by josemendez - 20-03-2019, 08:56 AM