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A question about colliders.
#3
(28-08-2017, 09:56 AM)josemendez Wrote: Hi!

MeshColliders generally are best avoided if it is possible to approximate the shape with primitives. This is because a) they're much more expensive to collide with b) once a particle gets inside of them (either because the collider was transformed, or because there were more contacts for a given particle that frame than collision iterations) it is not possible to project it back outside.

You can also try increasing the amount of collision iterations in the solver, to perform more accurate collision resolution. However in your case, approximating the staircase with box colliders would be a much better approach.

cheers!

Great, thank you Sonrisa
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Messages In This Thread
A question about colliders. - by kkansy - 28-08-2017, 09:06 AM
RE: A question about colliders. - by josemendez - 28-08-2017, 09:56 AM
RE: A question about colliders. - by kkansy - 28-08-2017, 10:23 AM