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A question about colliders.
#1
Hello!

I'm trying to move ObiRope on a staircase model. Until now I was using a mesh collider created from stair mesh for the collisions but the rope tends to pass through it. I guess it's caused by over-complicated collision mesh. I wonder what would be better approach for stairs collider: a composition of Unity boxes, transformed so that they are matching the staircase shape or a custom collision mesh, a simplified staircase model without so much detailed steps.

I would be grateful for an advice in this matter.
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Messages In This Thread
A question about colliders. - by kkansy - 28-08-2017, 09:06 AM
RE: A question about colliders. - by josemendez - 28-08-2017, 09:56 AM
RE: A question about colliders. - by kkansy - 28-08-2017, 10:23 AM