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Help  Obi Rope doesn't render after Scene restart
#4
(04-02-2019, 01:41 AM)CommonFruit Wrote: Hi!

Here's some more information that might help to solve this one. As you can see from my original post, the ObiRope actor is correctly generating the particles needed for the rope. The physics of the rope are also working correctly. The problem is purely visual. As you can see from the following screenshots, despite the particles being generated, after the scene resets the ObiRope actor stops generating a mesh for the rope.

Mesh Component for ObiRope before reset:

[Image: 7ch5lYL.png]

Mesh Component for ObiRope after reset:

[Image: dhnyJVq.png]

I don't really want to have to go into the internals of ObiRope to try to solve this bug if possible, especially if I don't have any clue where to start.

Let me know if you want any further information.

Any hints would help a lot.

Thank you,
Logan

I've been working on this one for a while. I tried a workaround by not destroying the rope on scene load but that was causing a variety of other issues and I felt that just reloading it is definitely the better solution since it works perfectly except the the problem of not rendering the rope. I also tried various other solutions - I found that if I start the scene with the rope disabled by default and then manually re-enable it, it will show up after the scene reset. This only works if I manually click the checkbox though and not if I do it through code (For some reason)

I really need this fixed by my playtest session on Monday February 25th or a major feature of the game won't be working. Any sort of work around or solution will do at this point. I'm getting a bit desperate here!

Any help would be appreciated!

Logan
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Messages In This Thread
RE: Obi Rope doesn't render after Scene restart - by CommonFruit - 20-02-2019, 06:21 AM