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Help  Obi Rope doesn't render after Scene restart
#1
Hi,

I'm having an issue where one of my Obi Ropes doesn't render after restarting my scene. The first time I run my game the rope renders correctly. After restarting my scene using "SceneManager.LoadScene(SceneManager.GetActiveScene().name);" my rope still exists in the correct place but it just doesn't render. If i use "Edit Particles" in scene view I can see the particles of my rope are still in the correct place. This is the only rope affected in my scene. I have other ropes in my scene that are unaffected by this issue. 

I should note that I'm creating this rope at runtime using a modified version of the hookshot class that comes with the obi rope asset. The strange part is that the rope is being created correctly and everything is 100% functional except for the fact that on reload the rope is invisible.

Here's a picture showing before and after the scene restart:

[Image: ATVVGaa.png]
[Image: L1tgLJt.png]

Any hints on why this could be happening would be appreciated. I'll keep investigating in the mean time.

Thanks,
Logan
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Messages In This Thread
Obi Rope doesn't render after Scene restart - by CommonFruit - 11-01-2019, 08:21 PM