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Help  How do you properly destroy an Obi Rope at runtime?
#1
If I try to destroy a rope simply using Destroy(gameObject), all other ropes using that solver stop working. I've tried using Solver.RemoveActor(rope), but that results in a whole bunch of weird problems. What is the correct way to go about this?
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How do you properly destroy an Obi Rope at runtime? - by SamMcG - 07-01-2019, 05:06 AM