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ObiStitcher question.
#2
(24-08-2017, 01:23 PM)kkansy Wrote: Hello!

Rope Showcase scene in sample scenes containes example use case of ObiStitcher. I would like to use it, but It's not very clear how to make it work. I haven't found anything about it in documentation, besides short information in component's source header, which wasn't very helpful either. The part that's confusing:

1. Is said "edit mode" is enabled by clicking "Edit" on component's inspector? Or is it something else?

2. How should I exactly select particles from different ropes? When having two ropes selected and entering "Edit particles" mode only particles from one of the ropes are visible.
3. Where can I find "stitch" button?
I would appreciate some help in this matter. 

Hi,

Assuming you want to use the stitcher in the editor, and not at runtime (or "play" mode), these are the steps to take:
1.- Add a ObiStitcher component to any game object.
2.- Put the first actor you want to use into the "First actor" slot.
3.- Put the second actor into the "Second actor" slot. Both actors can be the same one, in case you want to stitch a piece of cloth to itself.
4.- Click "Edit" in the stitcher inspector and drag the sewing tool that appears in the scene view so that its ends are roughly over the vertices you want to stitch. Then click on "Add Stitch" in the inspector to sew them together.
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Messages In This Thread
ObiStitcher question. - by kkansy - 24-08-2017, 01:23 PM
RE: ObiStitcher question. - by josemendez - 24-08-2017, 01:46 PM
RE: ObiStitcher question. - by SilverStanley - 21-10-2020, 05:11 PM
RE: ObiStitcher question. - by josemendez - 22-10-2020, 08:32 AM
RE: ObiStitcher question. - by SilverStanley - 27-10-2020, 01:53 AM
RE: ObiStitcher question. - by kkansy - 24-08-2017, 02:05 PM