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Help  Android Performance Issue (Due to lots of particles)
#9
(29-11-2018, 12:16 PM)josemendez Wrote: If the fluid looks too "bubbly" because its particle-based structure is made apparent, increase the solver's max anisotropy. This will allow particles to warp their shape to adapt to the fluid's surface. See:
http://obi.virtualmethodstudio.com/tutor...olver.html


This is a common issue to all realtime physics, called "tunneling". Try decreasing the tilmestep or increasing the amount of collision constraint iterations in the solver.

Thank you Jose, problems are almost solved. Last question; is it possible to changeĀ "round-bubble" water with "square" or change it's shape somehow?
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RE: Android Performance Issue (Due to lots of particles) - by Tuna.Y - 30-11-2018, 09:21 AM