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Underwater rope
#4
(18-11-2018, 04:55 PM)ibbybn Wrote: Very high values indeed get me there but I don't want any of the rope particles to completely stop moving. Especially if other parts of the rope are still moving this looks unrealistic. I guess I'll have to exclude all the particles under a certain velocity from the dampening?

Nope, as the velocity itself is part of the calculation for kinematic energy, that would require using per-particle dampening values which isn't supported.

However you can use Oni.AddParticleExternalForces to add some random disturbance to each particle, if that's what you're after.
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Messages In This Thread
Underwater rope - by ibbybn - 18-11-2018, 04:31 PM
RE: Underwater rope - by josemendez - 18-11-2018, 04:42 PM
RE: Underwater rope - by ibbybn - 18-11-2018, 04:55 PM
RE: Underwater rope - by josemendez - 18-11-2018, 07:56 PM
RE: Underwater rope - by ibbybn - 18-11-2018, 08:55 PM
RE: Underwater rope - by josemendez - 19-11-2018, 08:13 AM