Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problems with lifting objects
#3
(07-11-2018, 11:22 PM)josemendez Wrote: It all comes down to the mass ratio between the rope and the object hanging from it. The higher the mass ratio, the slower the rope will converge (and the stretchier it will be). This is common behavior in all physics engines. It is generally not reccomended to exceed a mass ratio of 1/10 (load ten times heavier than the rope).

Either make the rope heavier, or the load lighter. Also, try to reduce the fixed timestep, as taking smaller physics steps will make the rope less stretchy.(https://docs.unity3d.com/Manual/class-TimeManager.html).

Thank you.

In my setup, the rope particles have a mass of 1, but the last particle (where the hook is) is 10 or 100. This last particle is pinned to the "End Point" which has the same mass. Lastly, the lifted object has mass in the thousand. Did try reducing the mass of the lifted object before to no improvement, but I'll try it again later today when I'm back at work.
Reply


Messages In This Thread
Problems with lifting objects - by KjetilMV - 07-11-2018, 10:14 PM
RE: Problems with lifting objects - by josemendez - 07-11-2018, 11:22 PM
RE: Problems with lifting objects - by KjetilMV - 08-11-2018, 07:25 AM