Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Several Issues with Rope-->Android
#3
Hello Jose,it appears that the Asset import didnt work properly - after fully deleting and reimporting it seems to work as expected SonrisaThanks for you r time.Phil


(17-10-2018, 08:38 AM)josemendez Wrote: We've tried to run it in our own Go and we encountered no issues.

As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).

Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)

This will only happen if the rope could not be initialized at runtime, probably due to the missing library.

Code:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
is a bug in Unity. Fortunately it can be safely ignored:
https://issuetracker.unity3d.com/issues/...or-message
Reply


Messages In This Thread
RE: Several Issues with Rope-->Android - by thanathozz - 18-10-2018, 06:10 AM