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Help  Running 3D Fluid on iOS
#1
Hi,
We want to run a small and reasonably simple water and blood simulation on higher-end iOS devices. So far we have not been able to get the sim running on these devices. I'll post more details of the issues, but before spending more time on this, I have a few questions that I don't see fully answered here. "just use the simple simulation shader" is not an option, as we need the full 3D sim. Advertising seems to imply it should work, so:

1. Should it be possible (performance aside) to run the 3D Obi fluid sim on iOS devices?

2. Is the latest binary compatible with Unity 2017.4.x and 2018.1/2/3.x?
     a. If not, when can we expect compatibility?
     b. Do we need a new iOS binary lib?
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Messages In This Thread
Running 3D Fluid on iOS - by skicattx - 06-09-2018, 03:17 PM
RE: Running 3D Fluid on iOS - by josemendez - 06-09-2018, 04:40 PM
RE: Running 3D Fluid on iOS - by skicattx - 06-09-2018, 08:53 PM
RE: Running 3D Fluid on iOS - by skicattx - 11-09-2018, 09:20 PM
RE: Running 3D Fluid on iOS - by josemendez - 12-09-2018, 08:19 AM
RE: Running 3D Fluid on iOS - by skicattx - 12-09-2018, 01:36 PM