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Not realtime simulation without affecting FPS
#1
Is there a way to do not-real-time simulation in the background without affecting FPS? 

I need to do a complex simulation with lots of substeps with high poly meshes and this affects fps. So I am going to show some progress bar and do simulation in the background.

Is this possible somehow? 

I need this for Cloth and Soft Body simulation.
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Not realtime simulation without affecting FPS - by mmortall - 21-08-2018, 11:39 AM